T R O N (Continue)


ALAN
You invented Space Paranoids?


FLYNN
Yepper. And Vice Squad, and Meltdown...
whole slew of 'em. I was this close
(gestures)
to starting my own little enterprise.
But: enter Ed Dillinger. Another
software engineer -- not so young,
not so bright, but very, very sneaky.
One night, our boy Flynn goes to his
terminal, tries to read up his file,
and ... nothing. A big blank. We now
take you to three months later.
Ed Dillinger presents ICOM with five
video games he has "invented" -- the
slime didn't even change the names --
and he gets a big fat promotion. Thus
begins his meteoric rise to...what is
he now, Executive V.P.?


ALAN
Senior exec.


FLYNN
Oh my. Meanwhile, kids are putting eight
million quarters a week in Space Paranoids
machines and I'm not seeing one dime.


ALAN
I still don't get why you're trying to
break into the system.


FLYNN
Because somewhere... in one of those
memories ... is the evidence. If I got in
far enough, I could reconstruct it.


FLYNN (CONT.)
My password ... Dillinger's instruction to
divert the data ...


LORA
I'm afraid it's a little late for that.
Dillinger's shut off Group 7 access. He must
know what you're up to.


FLYNN
Boy, I bet I know who's workin' late tonight.


ALAN
Dillinger?


FLYNN
Yeah. Tryin' to find the file and erase it.
Once that's gone, ain't nothin' can stop him.
Just Eddie and his Master Control Program,
runnin' things from on high..


LORA
Don't even say that. You've got to find that
file before he does..


FLYNN
Not much chance of that now. The MCP can just
slip it into another system as soon as it
locates it...


ALAN
Not if my Tron program was running. That
would seal the system off. If your file's in
there...


FLYNN
Boy, if we were inside, I know how to forge
us a Group 6 access...


They all look at each other. After a beat, Lora holds the keys
to her van aloft.


LORA
Shall we dance?


CUT TO:


98-100 OMIT 98-100


101 DILLINGER'S OFFICE - NIGHT 101


Dillinger is seated at his computer-console desk. Gibbs, standing,
faces him.


GIBBS
Ed, all I'm saying is - if our own
people can't get access to their
programs ... you know how frustrating
it is, when you're working on a piece
of research -


DILLINGER
Walter, I sympathize, but I have data
coming out of the Master Control Program
saying there is something screwy --

GIBBS
That MCP, you know, that's half the
problem right --


DILLINGER
The MCP is the most efficient way of
handling what we do. I can't sit and
worry about every little user request that --


GIBBS
User requests are what computers are for.


DILLINGER
Doing our business is what computers are
for. Look, Walter, with all respect -- ICOM
isn't the business you started in your garage
anymore --


As he speaks, he types a quick command into the console key board,
and a series of IMAGES appear on the computer's screens: vast
computer banks...rows of-magnetic disks...ICOM's globe logo spinning
in space, covered with a glowing circuit pattern, then a shot of
millions of cancelled checks being counted electronically; then 3-D
computer representations of vessels (aircraft carrier and Solar
Sailer). On another screen, we see statements of ICOM's wealth
adding up, accounts receivable and assets.


DILLINGER (CONT.)
We're billing accounts in 30 countries,
we've got one of the largest systems in
existence...


Gibbs turns wearily away from the display.


GIBBS
Oh, I know all that. Sometimes I wish I
was back in that garage...


DILLINGER
It can be arranged...


Gibbs turns to face Dillinger again.


GIBBS
That was uncalled-for.


DILLINGER
I'm sorry, Walt. So much pressure lately...
you feel like going for a drink?


GIBBS
Thank you, no. I have some work to do...
assuming I can still log on.


He exits.


102 EXT. ICOM BUILDING - NIGHT 102


Lora's van pulls up on a side street, around the corner from ICOM's
main gate. The ICOM building looms high above them, an ominous box.


102a INT. VAN 102a


A digital CLOCK on the dashboard reads 12:12. Lora is at the wheel,
Alan next to her.


LORA
You better get in back with Flynn.
And keep down.


She jerks her thumb over her shoulder.


ALAN
Do I gotta?


But he climbs over the seat, and Lora starts to drive slowly forward.


103 CLOSE ON FLYNN AND ALAN 103


FLYNN
Hi, Alan.


ALAN
(resigned)
Hi, Flynn.


Flynn pulls a bag of doughnuts from his pocket.


FLYNN
(explaining)
My dinner.


ALAN
I was wondering where you got that
glow of good health.


FLYNN
Want one?


ALAN
Uh... got any cinnamon?


Flynn smiles, hands Alan a doughnut.


LORA'S VOICE (O.S.)
Keep it down, you guys.


104 EXT. ICOM - THE GIGANTIC SECURITY ENTRANCE - NIGHT 104


Lora's van pulls to a stop beyond the door at the rear of the ICOM
building, and the three get out. Lora inserts her I.D. card into a
magnetic reader beside the door. Nothing happens.


LORA
I don't think I'm cleared for this.


ALAN
I'm certainly not.


FLYNN
Move aside. Let the kid have some room.

He gestures Alan and Lora out of the way, takes out a small black
box, with several buttons, a -digital counter- with LED numerals
and a small calculator keyboard. He leans over the security lock,
his BACK TO THE CAMERA and PLAYS a couple of notes. There's a
distinct CLICK, an the door starts to swing open ... and open ...
and open. We see that this door is about twenty feet thick. Flynn
starts LAUGHING.


105 INT. A CORRIDOR 105


The three of them walk along a semi-darkened corridor, trying to
nonchalantly avoid the security monitor camera mounted on the wall.
But as they go past it, it swivels and aims right at them.


LORA
Okay ... Flynn, I'm gonna put you at
my terminal, down in the laser lab.
We'll be up in Alan's office.


FLYNN
Swell...I'll log us both on, and you
can get your Tron thing running...


LORA
As long as we stay off the top floor,
Dillinger'll never know we've been in
here...


106 POV SECURITY CAMERA 106


A SHOT of the three backs retreating down the corridor.


107-111 OMIT 107-111


112 INT. HALLWAY AT ELEVATOR - POV OF MCP 112


from the rotating security camera outside the elevator on the floor
of the laser lab. We see Flynn's face peek out and see the camera.
His head pulls back in.


113 SHOT OF HALLWAY 113


As the security camera aims away from the-elevator, Flynn and Lora
make a mad dash down the hall and we see Alan's face watching.


114 INT. DOORWAY TO LASER LAB - POV OF MCP 114


from the camera at the entrance to the laser lab. We see Flynn
approaching the camera, stuffing the last donut from his bag into
his mouth. He takes the empty bag, raises it up, mugging to the
camera, and pushes the bag over the lens. The SCREEN GOES BLACK,


115 INT. ALAN'S OFFICE - NIGHT 115


Alan comes into his office and sits at his terminal.


116-118 OMIT 116-118


119 INT. LASER LAB - NIGHT 119


Lora watches as Flynn sits down at her terminal.


LORA
This laser's my life's work.
Don't spill anything.


Flynn LAUGHS as Lora goes out.


120 CLOSE SHOT OF FLYNN 120

settling in, loosening his fingers, like a concert pianist, or a
safecracker. He types in a code number, presses the "enter" key.

121 VIEW OF THE CEILING 121

We see a camera emerging from a sliding panel.


122 POV OF MCP 122


from this camera. We watch as Flynn starts typing.


SCREEN
Access code 6. Password Series PS 17.
Reindeer, Flotilla --


123 FLYNN'S CRT SCREEN 123


It clears abruptly, and the following appears as we hear the VOICE
of the MCP.


MCP
You shouldn't have come back, Flynn.


FLYNN
Hey hey, it's that big Master Control
Program everybody's talking about...
You don't look a thing like your pictures...
Tell me, have you really been thinking
about world domination like they say?
(types.)
CODE SERIES LSU-123 ... activate.
CODE SERIES ESS-999 ... activate.
CODE SERIES HHH-888 ... activate.


MCP
That isn't going to do you any good, Flynn.
I'm afraid you...


The voice lurches, goes into high speed, and then back to normal.


MCP
(continuing;
slightly shaken)
Stop, Flynn. You realize I can't allow this.


124 SHOT OF LASER EQUIPMENT 124


activating, lighting up.


125 SHOT OF FLYNN AT-TERMINAL 125


We see that one entire wall of the lab is a door and it is rising
silently, so that Flynn doesn't notice.


We can see as the door rises more of the laser equipment, and it
is this section that is being activated.


CUT TO:


126 FLYNN typing. 126


CUT TO:


127 SCREEN 127


SCREEN MCP:
Terminate control mode.
Activate Matrix storage.


CUT TO:


128 FLYNN 128


grinning, typing.


FLYNN
Now, how do you expect to run the
universe if you let a few unsolvable
problems throw you like that? C'mon,
big boy, let's see what...


MCP
You're entering a big error, Flynn...
I'm going to have to put you on the
Game Grid.


FLYNN
Games, huh? I'll give you --


Suddenly, before Flynn can go on, the gigantic laser mechanism
behind him sends a brilliant beam of LIGHT directly at him. He
freezes. We see his body beginning to break into scan lines, like
a video image -- the same thing that happened to Gibbs' polymer
ball. We can see the terminal also glowing in the intense light,
being scanned by the laser. The colors change, become monochromatic -
with Flynn's body glowing orange - and the image of his figure
blurs and becomes indistinct. ZOOM IN on Flynn and

DISSOLVE TO:


129 THE CAMERA RUSHING over a circuit pattern, like the one 129
we saw at the opening of the film'.


The pattern changes, dissolving into another image and we are
rushing forward at great speed. We see the circuits rushing by and
getting larger and then the picture dissolves into darkness with a
glowing, spinning globe beneath us, like the globe from AIC's logo,
covered with circuits. We are rushing at it, circling it, diving
closer and closer, so that the detail on the globe becomes clearer
with every second and we realize that the circuits are structures,
angular towers and buildings, huge mechanical looking mountains and
deserts covered with a glowing grid pattern. Everything glows with
an internal energy.


We continue diving, down, down, faster and faster and we see the
structures of one city-like area across electronic mesas and cliffs,
and then we're right over this area and diving straight down,
everything blurring with the speed.

DISSOLVE TO:

130 ELECTRONIC WORLD - A TUNNEL 130


made up of rings of energy, and we are diving straight down it.


CUT TO:


131 THIS TUNNEL 131


We see a human figure falling feet first down this tunnel from the
outside, and suddenly we're at the bottom, and the figure stops,
staggering from the force of the fall, but upright.


CUT TO:


132 SHOT OF THE BOTTOM OF THE TUNNEL 132


We see Flynn, or what looks like Flynn -- same face, etc, but now
covered with a strange costume, made of electronic circuitry,
glowing with energy. Flynn shakes his head dazedly.


FLYNN
Oh, man... this isn't happening. It only
thinks it's happening...


He looks up and SEES something.


133 FLYNN'S POV 133


A horrendous, towering character, carrying a long, glowing staff,
is right in front of him. This character reaches out an arm and
grabs Flynn.


CUT TO:


134 FLYNN 134


being dragged off the entry tube platform.


FLYNN
Hey! Take it easy! Look, if this is
about those parking tickets, I can
explain everything...


135 THE BRIDGE OF THE AIRCRAFT CARRIER 135


hovering over the Game Grid. We see Sark in his feet sockets, his
hands spread out flat on the table in front of him. A BUZZING NOISE
fills the chamber and a holographic image begins to form, shimmering
into awful shape. We see the stretched out face dissolving into the
cylinder of the MCP.


MCP
SARK, ES-1117821. Open communication.


Sark suddenly snaps to awareness, directing all his attention to the MCP.


SARK
(hoarsely)
Yes, MCP.


MCP
I've got a little challenge for you, Sark --
a new recruit. He's a tough case, but I
want him treated in the usual manner. Train
him for the games... let him hope for a
while... and blow him away.


SARK
You've got it. I've been hopin' you'd send
me somebody with a little moxie ... what
kind of program is he?


MCP
He's not any kind of program, Sark.
He's a User.


Sark looks up, shocked.


SARK
A User?


MCP
That's right. He pushed me...in the
other world. Somebody pushes me, I push
back. So I brought him down here ...
What's the matter, Sark? You look nervous.

SARK
Well, I -- it's just -- I don't know,
a User, I mean... Users wrote us. A User
even wrote you...


MCP
Now get this straight, pal -- no one
User wrote me. I'm worth a couple million
of their man-years! I'm bigger than all
those little wimps put together!
(disgust)
Humans they can't even keen their social
order in one piece

SARK
But-what if I can't...?


MCP
You rather take your chances with me?
Want me to slow down your power cycles
for you?


The circuits going into the energy sockets fade; we see Sark weaken.


SARK
Wait...I need that...


MCP
Then pull yourself together. Get this
clown trained. I want him in the Games
until he dies playing.

Acknowledge.


SARK
(weakly)
Yes...acknowledge, Master Control...


MCP
End of line.


The hologram disappears and Sark's power returns.


CUT TO:


136 INT. CORRIDOR BENEATH GAME GRID 136


Two guards leading Flynn down it, ECHOING FOOTSTEPS.


They turn a corner and continue, finally stopping in front of a
cell. The door opens automatically. Flynn holds back.


GUARD
Video Game Unit #18. In here, program.


FLYNN
(trying to grab
the guard's arm)
Who you callin' "program," program?


The guard shoves Flynn inside and SLAMS the door, cutting off his
voice.


137 INT. CELL 137


The same type of cell Crom was thrown into in the title sequence.
Flynn is leaning against the door, staring at his hands.


138 HIS POV 138


Flynn's hands are glowing, electrified.


139 CLOSE SHOT 139


of his face. His head comes up and we see an expression of terrible
understanding on his face. Voices are coming through the opening
of the neighboring cell.


140 INT. NEXT CELL - RAM'S 140


Ram is standing at the window that divides his cell from Tron's.


RAM
(looking over
his shoulder)
New guy...


TRON
(shakes his head)
Another free program off line. What's
his User s'posed to do -- ?


RAM
(sighs)
The Users...you really think they're
still there?


TRON
They'd better be...I don't want to bust
outta this dump an' find nothin' but
a lot of cold circuits waitin' for me.


141 FLYNN'S CELL 141


He can hear the VOICES, but can't see anything except Ram's back,
so he goes to the window and tries to reach through.


FLYNN
Hey! Who are you guys?
What's the story around here?


But as his hand reaches the dividing point between the two cells,
it hits an invisible barrier, and we see a brilliant energy field
come instantaneously into existence, stopping his hand, and then
disappearing. Flynn pulls back in shock.


142 RAM 142


turning towards Flynn as he hears this noise.


RAM
You want to watch those force fields...


He goes to the window opening.


RAM (CONT.)
You'll be having plenty of chances to
get hurt, don't worry about that.


FLYNN
Look...just so I can tell my friends
what this dream was about, okay?
Where am I?


RAM
You're a..."guest" of the Master Control
Program. They're going to make you play
video games.


FLYNN
(relieved)
Well, great, that's no sweat -- I play
video games better than anybody.


Ram gives Flynn an astonished look, but before he can say anything,
there's a tremendous POUNDING NOISE, and the door of Flynn's cell
opens.


143 THE CORRIDOR 143


we see guards pulling out other CAPTIVES from their cells, and as
Flynn is led off down the corridor, Tron and Ram are taken in the
opposite direction.


CUT TO:


144 TRAINING ARENA 144


A large area which opens onto the Game Grids from above, with
balconies overlooking the action. Overhead, the aircraft carrier
hovers menacingly, casting a shadow on the programs below. The new
captives are led out onto the ledges, herded by the guards. They
pass some of the Blue Video Warriors, who LAUGH and make fun of
them. Flynn is in the front of the line.


HEAD GUARD
Look operative, you guys. Command
Program Sark will explain the training
procedures.


Sark speaks from the bridge of the carrier, and his voice is
amplified over the grid.


SARK
(reciting a
routine statement)
Greetings. The Master Control Program has
chosen you to serve your system on the
Came Grid.

145 FLYNN'S FACE 145

reacting.

146 BRIDGE OF AIRCRAFT CARRIER 146

Sark, looking out over the grid.


SARK
Those of you who continue to profess
a belief in the Users will receive
the standard substandard training.
This will result in your eventual
elimination.


147 INT. TRAINING AREA - MED. SHOT - FLYNN 147


Looking down into the game arenas at his feet and over at one of
the conscripts next to him.


SARK V.0.
Those of you who renounce this
superstitious and hysterical belief
will be eligible to join the Warrior
Elite of the MCP.


148 FLYNN'S POV 148

of the two blue warriors behind the group of new conscripts.


149 POV SHIFTS TO SHOT OF THE CARRIER 149

SARK V.0.
You will each receive an identity disk.
Everything you do or learn will be
imprinted on this disk.

150 ZOOM IN 150


on the bridge of the carrier and -


151 SARK 151


leaning forward.


SARK
The Master Control Program regrets
that it cannot be responsible for
Identity disks lost or stolen. if you
lose your disk, or fail to follow
commands, you will be subject to
immediate de-resolution. That is all.


152-175 0MIT 152-175

CUT TO:

MONTAGE - FLYNN'S TRAINING


176 1. SHOT OF FLYNN, held immobile while a laser scans 176
his mouth.


177 2. A LINE OF RECRUITS files past a checkpoint. Each 177
is handed a disk.

178 3. THE RECRUITS file out into a training area. 178

179 4. We see AN ARM being fitted with a cesta. 179

180 5. ONE of the more experienced CONSCRIPTS, RAM, 180
demonstrates the throw with the cesta.


181 6. FLYNN tries an awkward throw. In the b.g. other 181
recruits are practicing.


182 7. RAM instructs Flynn. Flynn is getting better. He 182
spins and catches a pellet.


183 8. A demonstration of the DISK GAME by two other warriors. 183

184 9. FLYNN practices a ricochet shot at a target -- 184
hits perfectly.


END MONTAGE


185 FLYNN BACK IN HIS CELL 185


for a rest period. He is pacing back and forth, and we can see Ram
seated in the next cell. Flynn goes to the bars.


FLYNN
Hey, Ram ... what were you ...
you know, before?


RAM
(nostalgic,
brightens)
Oh, I was an actuarial program...
worked at a big insurance company.
It really gives you a great feeling,
helping folks plan for their future
needs -- and of course, if you look
at the payments as an annuity, over
the years, the cost is really


FLYNN
(about to
get bored)
Yeah, yeah -- that's great.


RAM
How 'bout yourself?


FLYNN
Oh, uh...I don't remember too much...


RAM
(nods)
Sure, a little disorientation. That's
normal, when they transport you. It'll
come back to you. You're doing real
well in training. Remarkable, really...


The POUNDING on Flynn's cell begins again.


187 THE BRIDGE OF THE AIRCRAFT CARRIER 187


We see Flynn being led down the hall on the big screen behind Sark's
console. Sark is staring up at the screen, frowning, nervous,
frightened of this new User-warrior.


SARK
(over his shoulder)
Wait a minute...put this guy against
one of the other recruits.


188 OMIT 188

189 A SHOT FROM IN FRONT OF FLYNN AND CROM 189


We see they are entering an open part of the Game Grid, with two
bridges of energy extending across open space to two separate
circular platforms, made up of concentric glowing rings. Crom
marches across-one of these, and Flynn follows suit on the other.
When they each reach the circular platforms, the bridges disappear.
We see Flynn turn and stare back across the empty space, then turn
and face his opponent. Above them a third floating disk hovers. He
looks over at Crom, who's anxious.


FLYNN
Looks like we're in the same boat here -


CROM
(jumpy)
You think you're gonna wipe me right
out, don't you?


FLYNN
No, I


A buzzer sounds. The game begins. Crom hurls a glowing pellet
upwards. It strikes the upper platform, ricochets off, and heads
straight for Flynn.


Flynn lunges, but misses. The pellet strikes one of the rings of
his platform, and that ring dissolves. Flynn's lunge takes him
right to the edge of the open space created, and he just catches
himself in time to keep from falling over the edge.


190 FLYNN'S POV - DOWN 190

down, down between the rings into an infinite pit.


191 BACK TO FLYNN 191

staring down. There's a SOUND and he looks up.

192 HIS POV 192


Another pellet hits the mirror platform and hurtles down at him.


FLYNN
Hey!


193 FLYNN 193


reacting, judging where this one will fall, racing to the farther
edge of his platform, leaping over the empty ring on the way, and
catching the pellet before it can' hit. He throws it back.


194 CROM 194


Flynn's pellet hits the mirror, flashes down on him. Crom strains,
but misses. One of his rings disappears.

195 FLYNN reacting 195


FLYNN
(happy he's scored)
Okay!

196 SARK'S AIRCRAFT CARRIER - THE BRIDGE 196

High above the game we see Sark watching.


197 FLYNN 197


racing for another catch. He makes it and hurls the pellet again.
We see that Crom's platform is disappearing fast.


198 OMIT 198

199 THE GAME IN PROGRESS 199


FLYNN
Here's an easy one...


Flynn throws again. The pellet hits the mirror platform and heads
straight at Crom, who misses it. The pellet destroys the ring he
was standing on, and Crom has to grab frantically at the edge of
the next ring to keep from falling.


200-201 OMIT 200-201


202 FLYNN 202


He is sent another pellet from above and catches it, holding it
ready, waiting for his opponent to get back up on the ring.


203 SARK 203


His face lit from below by the glow of the Game Grid... angry


204 FLYNN 204


He puts down his cesta. Suddenly a voice rings out from above.
Flynn looks up. There, appearing in the mirror disk above, is Sark's
face, furious, huge.


SARK
Finish the game!


205 FLYNN 205


staring at this apparition. He grits his teeth.


FLYNN
(shouts up)
No!


205A REAL WORLD - A BUS STATION 205A


In a Greyhound station waiting area, two kids are playing a video
game, which appears to have broken down.


KID
What's wrong with it?


KID 2
I don't know... on the blink
or something... damn.

205B ELECTRONIC WORLD - FLYNN, SARK, ETC. AS BEFORE 205B


SARK
Kill him!!!


Flynn holds up the pellet... and drops it down into the abyss below.
He stares back up at Sark's immense image.


FLYNN
No!


206 SARK'S HUGE REFLECTED IMAGE 206


in the mirror platform, towering above Flynn.


SARK
You'll regret this.

207 SARK'S FINGER 207


pressing a button.


208 CROM 208


The ring he is holding on to dissolves, and with a SCREAM, he
falls... and falls ... and falls...


209 SHOT FROM BELOW FLYNN 209

with Flynn visible, staring down, and the huge face of Sark above
him.

210 SARK 210


on the bridge. His finger wavers over another button, almost
presses it... We see him-straining, trying to overcome his
conditioning. Then he snatches his hand away.


SARK
(looking up)
No! You said he could die in the games

211 FLYNN 211

staring up. The image on the mirror wavers and dissolves.


212 SARK 212


He SLAMS his palm down on a panel on the console, and a BUZZER
SOUNDS.


213 FLYNN 213


as the bridge to his platform reappears, and we see guards starting
to run across to him.


214 RAM AND TRON 214


The sound of GUARDS' running feet approaching their cells. They look
up.


215 A CORRIDOR IN THE GAME AREA 215


Flynn is being escorted down it. A couple of big Blue Warriors go by
and deliberately brush into Flynn.

WARRIOR
(turning on Flynn,
snarling)
Outta my way, rookie.


Flynn stares at him; then, in one smooth motion, reaches to his back
and pulls out his disk.


FLYNN
Out of my way, zero bit.


He moves as if to throw the disk.


WARRIOR
(backing away)
Sure, sure ... just kiddin'.


The other warrior grabs this one by the arm and pulls him away as
Flynn and his guards continue on.


216 THE HOLDING AREA FOR THE LIGHT CYCLE GAME 216


Ram and Tron are escorted in as Flynn is brought in from another
corridor. Three blue warriors are lined up, waiting.


RAM
Flynn! Look, Tron, he survived!


FLYNN
(under his breath)
Tron...?


He leans over to get a better look at Tron and GASPS in surprise.

FLYNN
Alan!

TRON
(frowning)
Where did you hear that name?


FLYNN
Well, isn't it -- ?


TRON
The name of my User, yeah. But how... ?


FLYNN
(thinking fast)
I, uh... I'm a program from a User
that... knows Alan...?


RAM
He was disoriented in transport, Tron.


FLYNN
Yeah, but I'm remembering all kinds of
stuff. Like...my User wants me to go
after the MCP


Before they can go on, the BUZZER sounds.


CUT TO:


217 LONG SHOT OF THE AIRCRAFT CARRIER 217


floating over the Game Grid, with a view of the light cycle arena.
ZOOM IN on the section of the grid where the game is about to start.


218 A SHOT FROM ABOVE 218


The three Blue Warriors are lined up facing our friends, on opposite
sides of the large arena, about a half mile square, surrounded by
high bulwarks, and surveyed by Recognizers. We can see the carrier
hovering high overhead.


219 CLOSE ON TRON 219


TRON
That's what my User wants, too...


220 SHOT OF THE THREE FRIENDS 220


holding the handlebars of the cycles in front of them. We see Tron
and Ram looking at Flynn, in the center.


FLYNN
I know...


221 CLOSE SHOT - FLYNN 221


With a sizzling electrical discharge, the light cycle is inscribed
around him.


222 SHOT OF THE THREE BLUE CYCLES 222


ready to go.


223 SHOT OF THE THREE CONSCRIPT CYCLES 223


also ready.


224 SARK 224


His finger presses a button and the BUZZER SOUNDS again.


225 SHOT FROM ABOVE OF ALL CYCLES TAKING OFF 225


We see the six solid walls being formed behind the cycles. As we
watch the outer four cycles veer off to either side, leaving Tron
and his opponent speeding suicidally at each other:


226 OMIT 226


227 TRON'S POV 227


of the other cycle heading straight at him.


228 SHOT FROM ABOVE 228


We see these two cycles come together and almost crash ... but both
turn at the last second to the same side and continue rushing
forward. The other cycles can be seen racing around the edge of the
arena.


FLYNN'S VOICE
(into mike)
Nice one!


229 SHOT OF TRON AND HIS OPPONENT 229


They start making turns, passing walls they have already created,
each trying to box the other in.


TRON'S VOICE
(into mike)
Ram, stay all the way over ...


230 CLOSE SHOT FROM THE SIDE - TRON 230

rushing forward.


231 SHOT OF THE CYCLES 231

turning.

RAM'S VOICE
(into mike)
I've got control. Go ahead.


232 SHOT FROM IN FRONT OF TRON'S CYCLE 232


233 SHOT FROM ABOVE 233

They rush past a wall, headed directly for a bulwark at the end of
the arena. Tron is on one side, but the Blue Warrior is on the
inside. Tron forces the warrior to smash straight into the wall.
There is an explosion as the cycle de-rezzes, and a crack forms in
the bulwark. We see that the walls created by the de-rezzed warrior
dissolve as he does.

234 SHOT OF FLYNN 234

rushing alongside his opponent. They make a turn.

235 CLOSE UP OF FLYNN 235

236 LONG SHOT 236

They make another turn


237 SHOT OF TWO CYCLES RUSHING 237

right at the camera.


238 FLYNN'S POV 238

of the maze of walls. He gets clear for a moment and spots the crack
in the bulwark.

239 CLOSE UP - HIS FACE 239

reacting, getting an idea.

FLYNN
(into mike)
You guys...follow me.


240 SHOT OF THE TWO CYCLES 240


racing together, approaching the bulwark. At the last second, the
Blue Warrior turns, but Flynn races right at the crack.


241 SARK 241


observing this. With satisfaction. Now he will be rid of the User.


242 FLYNN 242


He races straight at the crack... and through it.


243 SARK 243


His face suffused with anger. He SLAMS a fist down on the console
in front of him.


244 LONG SHOT OF THE GRID 244


The remaining four cycles are still racing around the arena.


245 CLOSE UP - TRON 245


reacting to Flynn's escape, hope in his eyes.


246 ANGLE ON RAM 246


SMASHING another one of the Blue Warriors against a wall. He turns
and races up next to Tron.


247 SHOT OF THEM 247


side by side. They look at each other.


RAM
(into mike)
What do you think?


TRON
(into mike)
Do it!


248 LONG SHOT 248


We see their cycles veer off and head straight for the crack. We
HEAR a LOUD SIREN and a mechanical voice starts up:


VOICE
(through loudspeaker)
WARRIORS MUST STAY WITHIN THE GAME GRID.
REPEAT: ALL WARRIORS MUST STAY WITHIN THE
GAME GRID. WARNING. WARNING.


We continue to hear this voice repeating under the escape, gradually
diminishing as the three friends get farther away, until it dies
out altogether.

249 SHOT OF TWO RECOGNIZERS 249

moving towards the dividing bulwark, passing over it.

250 SHOT OF THE THREE ESCAPING CYCLES 250


racing through the narrow crack in the bulwark, barely enough room
to get by. They emerge into an open corridor, with the Recognizers
appearing overhead. We watch the cycles rush past the CAMERA...

251 SARK 251


He is pacing across the bridge of the carrier, smashing guards out
of his way.


SARK
Get them. Send out every Game
Tank in the Grid! Get them!

252 SHOT FROM BELOW FLYNN 252


as he looks up and spots the Recognizers hovering over them, about
to come down for the kill.


FLYNN
(into mike)
Watch it!

RAM
(into mike)
Recognizers!

252A SHOT OF RAM 252


heading for a smaller opening in one wall, labeled "Game Storage."

253 SHOT FROM BEHIND 253

as the three cycles race into the opening. The Reco's are blocked,
way too big to fit through the opening.

254 INT. WEAPONS STORAGE - SERIES OF SHOTS 254


FROM FLYNN'S POV as they rush through long narrow rooms filled with
rows of tanks and missiles. As they speed past, the rows of tanks
REV UP, turn in formation, one after the other, like the Rockettes,
and follow.


255 EXT. MAZE 255


Outside the game area, an electronic desert reminiscent of the Grand
Canyon, with giant pillars rising high into the air, lined with
narrow ridges and ledges. The cycles rush around corners of the
ledges, pursued by the tanks, high above the flat surface. They come
around a corner onto a wider ledge with several dark openings in the
face of the cliff. They stop for a moment.

255A ANGLE ON FLYNN 255A

256 CLOSE UP - TRON'S FACE 256

listening.

TRON
(into mike)
Game Tanks! Come on

257 SHOT FROM ABOVE 257

as the three cycles rev up and race off, headed for one of the
narrow openings in the cliff face, and plunge into it, disappearing
from view.

258 INT. OF THE CAVE 258


We see the three cycles descend a long sloping ramp into the
darkness, down, down into the dry rot section. The cycles come to a
stop and de-rez. Leaving each man standing with just the handlebars
between his fists. They all let out a long SIGH and relax.


FLYNN
Oh man...when you're on the other side
of the screen...it all looks so easy...


Ram and Tron look at Flynn as if he's crazy, then start smiling and
grinning, until all three are LAUGHING.


259 DESERT LABYRINTH 259


as the force of tanks RUMBLES through the terrain, the aircraft
carrier hovering overhead.


260 BRIDGE OF THE AIRCRAFT CARRIER 260


Sark is staring feverishly out over the barren landscape.


SARK
(to one of the bridge
personnel)
Get the pursuit force back into 404A.
There's no place else they could be...


Sark's lieutenant is watching the wall-sized screen behind Sark,
where we can see a diagram of the area, with the tanks visible,
moving through it. He turns to Sark.


LIEUTENANT
(confidently)
We'll have them in no time, sir. Long
before the interrupt interface.


SARK
(whirls on him)
We better, null unit. I'll be lucky if
the MCP doesn't blast me into a dead zone.
I want those programs!


261 INT. CAVE 261


Ram, Tron and Flynn are climbing up to an opening in the wall of the
cave. Beyond them we can see a cluster of structures, like a
cityscape, and one enormous TOWER with a golden beam of light rising
from it, farther up than the eye can see. No tanks are visible.


FLYNN
(looking out)
It's all circuits...
(points at tower)
Must be an input/output component...

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